A couple of interesting things have been announced recently. Two separate announcements, both pretty cool. Steam is coming out for the Mac, and Crysis 2 is coming out in Q4 2010.
These things in and of themselves aren't big deals, and in fact have been known or at least suspected for some time. The news riding along is what holds the greatness.
First, and most recently, the Steam announcement. Steam, as you may know, is a digital game distribution platform for PC. It was developed and is ran by Valve, the game company behind the Half Life, Team Fortress, and Portal games.
The great news that tags along with this announcement is that the Valve engine, which all their most recent games run on, has been ported from Microsoft's proprietary Direct X to the cross-platform OpenGL. This is good news. This such a great step in the right direction. Although I have no reason to hope a Linux version is on the way, it's a lot more possible now.
Bonus info--PC and Mac users will be able to play together cooperatively on Portal 2. I'm sure we can all agree that's a sure sign of the apocalypse.
Crysis 2 was announced a while ago. We've known it was coming. We knew it was supposed to be on the PC, PS3, and 360. It's finally nailed down to Q4 2010. That means anywhere between October and December.
The cool news tacked onto this announcement--apparently it was announced nearly a year ago, but it's news to me--involves the CryEngine 3 it's built on.
According to Crytek, it's creators, this engine runs on all three major platforms (PC, PS3, and XBOX 360). That means if you develop games with their engine you don't have to worry about porting the game to other platforms. They also claim the engine will be able to run on future consoles, only requiring minor tweaking of the engine itself, so games already written on the engine should work fine.
I'm very curious to see what impact this has on game design in the future. Of course, people are skeptical about this as Crysis, which was released for the PC only, is notorious even today for requiring a lot of processing power to run smoothly. In it's defense the game was beautiful, and their later game 'Crysis: Warhead' used an updated version of the engine that required a lot less resources.
Only a handful of games used the CryEngine 2, but perhaps this cross-platform compatibility and claimed future-proofing will entice more developers to give the 3rd version a look.
I, for one, would very much like to see the end of console and platform exclusivity. That won't happen so long as Sony and Microsoft are there to pressure and entice game companies, but this is a big step in the right direction.
David
Showing posts with label Crysis. Show all posts
Showing posts with label Crysis. Show all posts
Monday, March 8, 2010
Let's Hear It! For Cross-Platform Compatibility
Labels:
cross platform,
CryEngine,
Crysis,
Crytek,
Direct X,
Gaming,
Half Life,
Mac,
Multimedia,
Open Source,
OpenGL,
Portal,
Steam,
Technology
Wednesday, November 4, 2009
Steam Powered?
I haven't talked about Steam, the amazing service/store for PC games in a while, and without looking at my archives none of the previous articles I've written may have survived the latest redesign.
So for those that don't know, or do know but just love hearing about it, Steam is a program that you install to your computer. It is the brainchild of Valve Corporation, the creators of the Half Life franchise and the Left 4 Dead (soon to be) franchise. I'm a big fan of their games, and am awaiting the release of Half Life, Episode 3 with baited breath.
So what's so great about Steam?
You buy a game on Steam and, unless the manufacturers are clueless and forbid it, you can download and install that game an unlimited number of times, on an unlimited number of computers. Instead of restricting installs, Steam chooses to use verification as it's primary DRM. You can play any of your games on any computer, so long as you are logged in to the Steam application on that computer. You cannot be logged in on more than one computer at once. You can also verify your installs while logged in, and go into "offline mode," allowing you to play games without a constant connection to the internet.
This is so great I can't even begin to tell you. Sure, a lot of games install their own DRM along with the Steam installs, but I haven't had any problems with this DRM keeping me from playing on multiple computers or disrupting my system in any noticeable way. Some games, like Crysis (link requires birthdate entry) have a 5 machine activation limit. This may not be a problem for some people, but I like to go back and play old games all the time. Max Payne and Max Payne 2 are the most frequently played, and they are 8 and 6 years old, respectively. I can't tell you how many of my machines they've been installed on. No wait, I can...8. And over the next 6 years that number will triple, because as computers get better and cheaper faster I will be upgrading more frequently.
I'll bet in 6 years I will have gone through at least 3-5 more laptops and 6 more gaming PCs (I build them myself). I'll have used up all my activations. I can call Crysis's publisher and get the limit reset and start over, but is the game that good? I could just not humor their lame DRM and play much better or even slightly worse games that have no such restrictions. Or I could download a pirated version off the internet which has no restrictions. You see, one thing the video game industry fails to realize, is that no DRM has stopped a much-anticipated game from being made available illegally online before the game's official release date--therefore the legal copies are the only ones that are bound by the DRM. Understand that? THE PEOPLE PAYING FOR GAMES ARE THE ONLY ONES AFFECTED BY DRM. I own Crysis, it was fun, but faced with the decision again today I would not buy a game with a limited number of activations.
Steam does warn you of such DRM restrictions, but I wish they would prominently display a HUGE warning label on these games to warn potential customers, and to shame manufacturers out of the practice. Those occasional restrictions aside, Steam's service is really cool, and saves my ass from having to hunt down discs all the time. When I first heard about it I thought it was too good to be true, but nope, it really is that cool.
In addition to just being a store it is has forums and a social network in place, it helps you connect with online games, and it saves and displays stats. I don't have any friends that are big PC gamers. It was a big deal for me to start playing Team Fortress 2 online, with a bunch of strangers. Most people are cool about it, but that's a different situation than, say, Left 4 Dead. I'm considering buying Left 4 Dead and pre-ordering the sequel, I've played the first a little on Xbox 360, but I'm a little worried about playing in a close-quarter survival game with a bunch of strangers. How does it work? Should I use a headset? Are there rules of protocol and etiquette I should know?
Yeah I'm a n00b, what of it? No, seriously, what of it?
David
So for those that don't know, or do know but just love hearing about it, Steam is a program that you install to your computer. It is the brainchild of Valve Corporation, the creators of the Half Life franchise and the Left 4 Dead (soon to be) franchise. I'm a big fan of their games, and am awaiting the release of Half Life, Episode 3 with baited breath.
So what's so great about Steam?
You buy a game on Steam and, unless the manufacturers are clueless and forbid it, you can download and install that game an unlimited number of times, on an unlimited number of computers. Instead of restricting installs, Steam chooses to use verification as it's primary DRM. You can play any of your games on any computer, so long as you are logged in to the Steam application on that computer. You cannot be logged in on more than one computer at once. You can also verify your installs while logged in, and go into "offline mode," allowing you to play games without a constant connection to the internet.
This is so great I can't even begin to tell you. Sure, a lot of games install their own DRM along with the Steam installs, but I haven't had any problems with this DRM keeping me from playing on multiple computers or disrupting my system in any noticeable way. Some games, like Crysis (link requires birthdate entry) have a 5 machine activation limit. This may not be a problem for some people, but I like to go back and play old games all the time. Max Payne and Max Payne 2 are the most frequently played, and they are 8 and 6 years old, respectively. I can't tell you how many of my machines they've been installed on. No wait, I can...8. And over the next 6 years that number will triple, because as computers get better and cheaper faster I will be upgrading more frequently.
I'll bet in 6 years I will have gone through at least 3-5 more laptops and 6 more gaming PCs (I build them myself). I'll have used up all my activations. I can call Crysis's publisher and get the limit reset and start over, but is the game that good? I could just not humor their lame DRM and play much better or even slightly worse games that have no such restrictions. Or I could download a pirated version off the internet which has no restrictions. You see, one thing the video game industry fails to realize, is that no DRM has stopped a much-anticipated game from being made available illegally online before the game's official release date--therefore the legal copies are the only ones that are bound by the DRM. Understand that? THE PEOPLE PAYING FOR GAMES ARE THE ONLY ONES AFFECTED BY DRM. I own Crysis, it was fun, but faced with the decision again today I would not buy a game with a limited number of activations.
Steam does warn you of such DRM restrictions, but I wish they would prominently display a HUGE warning label on these games to warn potential customers, and to shame manufacturers out of the practice. Those occasional restrictions aside, Steam's service is really cool, and saves my ass from having to hunt down discs all the time. When I first heard about it I thought it was too good to be true, but nope, it really is that cool.
In addition to just being a store it is has forums and a social network in place, it helps you connect with online games, and it saves and displays stats. I don't have any friends that are big PC gamers. It was a big deal for me to start playing Team Fortress 2 online, with a bunch of strangers. Most people are cool about it, but that's a different situation than, say, Left 4 Dead. I'm considering buying Left 4 Dead and pre-ordering the sequel, I've played the first a little on Xbox 360, but I'm a little worried about playing in a close-quarter survival game with a bunch of strangers. How does it work? Should I use a headset? Are there rules of protocol and etiquette I should know?
Yeah I'm a n00b, what of it? No, seriously, what of it?
David
Labels:
Crysis,
DRM,
Gaming,
Half Life,
Left 4 Dead,
Max Payne,
Personal,
Steam,
Team Fortress 2,
Valve
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